From 194148abd9ab89a5a514a37b7717b7c4de6aa758 Mon Sep 17 00:00:00 2001 From: Dan Goodliffe Date: Mon, 10 Mar 2025 02:12:16 +0000 Subject: Pass a Frustum to shadow renderers The frustum might not be correct at this stage. --- game/vehicles/railVehicleClass.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'game/vehicles/railVehicleClass.cpp') diff --git a/game/vehicles/railVehicleClass.cpp b/game/vehicles/railVehicleClass.cpp index 179b570..162a29a 100644 --- a/game/vehicles/railVehicleClass.cpp +++ b/game/vehicles/railVehicleClass.cpp @@ -47,7 +47,7 @@ RailVehicleClass::render(const SceneShader & shader, const Frustum &) const } void -RailVehicleClass::shadows(const ShadowMapper & mapper) const +RailVehicleClass::shadows(const ShadowMapper & mapper, const Frustum &) const { if (const auto count = static_cast(instances.size())) { mapper.dynamicPointInst.use(); -- cgit v1.2.3