From b7fadd730a78671a0eaf55c36df24c04661ef2c3 Mon Sep 17 00:00:00 2001 From: Dan Goodliffe Date: Tue, 16 Nov 2021 00:07:48 +0000 Subject: Swap y,z axis This was a pain... but all the coords make much more sense now and a lot of mystery negation has disappeared. --- game/vehicles/railVehicle.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'game/vehicles/railVehicle.cpp') diff --git a/game/vehicles/railVehicle.cpp b/game/vehicles/railVehicle.cpp index a2373e7..aea7f8c 100644 --- a/game/vehicles/railVehicle.cpp +++ b/game/vehicles/railVehicle.cpp @@ -21,6 +21,6 @@ RailVehicle::move(const Train * t, float & trailBy) const auto & b2Pos = bogies[1] = t->getBogiePosition(t->linkDist, trailBy += rvClass->wheelBase); const auto diff = glm::normalize(b2Pos.pos - b1Pos.pos); location.pos = (b1Pos.pos + b2Pos.pos) / 2.F; - location.rot = {-vector_pitch(diff), vector_yaw(diff), 0}; + location.rot = {vector_pitch(diff), vector_yaw(diff), 0}; trailBy += 0.6F + overhang; } -- cgit v1.2.3