From 7c8b8a39fd36e190578587d8d92f28f460a1fc4b Mon Sep 17 00:00:00 2001 From: Dan Goodliffe Date: Sun, 2 Jan 2022 21:07:37 +0000 Subject: Encapsulate Ray --- game/vehicles/railVehicle.cpp | 9 +++++---- 1 file changed, 5 insertions(+), 4 deletions(-) (limited to 'game/vehicles/railVehicle.cpp') diff --git a/game/vehicles/railVehicle.cpp b/game/vehicles/railVehicle.cpp index 8d7b06f..9ad1ea7 100644 --- a/game/vehicles/railVehicle.cpp +++ b/game/vehicles/railVehicle.cpp @@ -9,6 +9,7 @@ #include #include #include +#include void RailVehicle::render(const Shader & shader) const @@ -29,7 +30,7 @@ RailVehicle::move(const Train * t, float & trailBy) } bool -RailVehicle::intersectRay(const glm::vec3 & pos, const glm::vec3 & dir, glm::vec2 * baryPos, float * eh) const +RailVehicle::intersectRay(const Ray & ray, glm::vec2 * baryPos, float * eh) const { constexpr const auto X = 1.35F; const auto Y = this->rvClass->length / 2.F; @@ -63,8 +64,8 @@ RailVehicle::intersectRay(const glm::vec3 & pos, const glm::vec3 & dir, glm::vec {3, 6, 7}, }}; return std::any_of( - triangles.begin(), triangles.end(), [&cornerVertices, &pos, &dir, &baryPos, &eh](const glm::uvec3 idx) { - return glm::intersectRayTriangle(pos, dir, cornerVertices[idx[0]], cornerVertices[idx[1]], - cornerVertices[idx[2]], *baryPos, *eh); + triangles.begin(), triangles.end(), [&cornerVertices, &ray, &baryPos, &eh](const glm::uvec3 idx) { + return glm::intersectRayTriangle(ray.start, ray.direction, cornerVertices[idx[0]], + cornerVertices[idx[1]], cornerVertices[idx[2]], *baryPos, *eh); }); } -- cgit v1.2.3