From 6a1df3dfbae98a05e74c646cc216fbc19ffdb6d6 Mon Sep 17 00:00:00 2001 From: Dan Goodliffe Date: Sun, 7 Jan 2024 13:04:31 +0000 Subject: Template Ray on position type --- game/vehicles/railVehicle.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'game/vehicles/railVehicle.cpp') diff --git a/game/vehicles/railVehicle.cpp b/game/vehicles/railVehicle.cpp index c720eb6..985e9f2 100644 --- a/game/vehicles/railVehicle.cpp +++ b/game/vehicles/railVehicle.cpp @@ -44,7 +44,7 @@ RailVehicle::move(const Train * t, float & trailBy) } bool -RailVehicle::intersectRay(const Ray & ray, BaryPosition & baryPos, RelativeDistance & distance) const +RailVehicle::intersectRay(const Ray & ray, BaryPosition & baryPos, RelativeDistance & distance) const { constexpr const auto X = 1350.F; const auto Y = this->rvClass->length / 2.F; @@ -73,7 +73,7 @@ RailVehicle::intersectRay(const Ray & ray, BaryPosition & baryPos, RelativeDista }}; return std::any_of( triangles.begin(), triangles.end(), [&cornerVertices, &ray, &baryPos, &distance](const auto & idx) { - return glm::intersectRayTriangle(ray.start, ray.direction, cornerVertices[idx[0]], - cornerVertices[idx[1]], cornerVertices[idx[2]], baryPos, distance); + return ray.intersectTriangle( + cornerVertices[idx[0]], cornerVertices[idx[1]], cornerVertices[idx[2]], baryPos, distance); }); } -- cgit v1.2.3