From 3931bda936aba6ddae26c1d9f1d450781df800e8 Mon Sep 17 00:00:00 2001 From: Dan Goodliffe Date: Fri, 3 Nov 2023 20:12:03 +0000 Subject: Implement terrain intersect ray --- game/terrain2.cpp | 23 +++++++++++++++++++++++ 1 file changed, 23 insertions(+) (limited to 'game/terrain2.cpp') diff --git a/game/terrain2.cpp b/game/terrain2.cpp index b129284..d1af221 100644 --- a/game/terrain2.cpp +++ b/game/terrain2.cpp @@ -135,6 +135,29 @@ TerrainMesh::positionAt(const PointFace & p) const return p.point ^ out[0]; } +[[nodiscard]] std::optional +TerrainMesh::intersectRay(const Ray & ray) const +{ + return intersectRay(ray, findPoint(ray.start)); +} + +[[nodiscard]] std::optional +TerrainMesh::intersectRay(const Ray & ray, FaceHandle face) const +{ + std::optional out; + walkUntil(PointFace {ray.start, face}, ray.start + (ray.direction * 10000.F), [&out, &ray, this](FaceHandle face) { + glm::vec2 bari {}; + float dist {}; + Triangle<3> t {this, fv_range(face)}; + if (glm::intersectRayTriangle(ray.start, ray.direction, t[0], t[1], t[2], bari, dist)) { + out = t * bari; + return true; + } + return false; + }); + return out; +} + void TerrainMesh::walk(const PointFace & from, const glm::vec2 to, const std::function & op) const { -- cgit v1.2.3