From c5f1f0b1b82b0672768992fd324adce9f379f9a7 Mon Sep 17 00:00:00 2001 From: Dan Goodliffe Date: Sun, 22 Dec 2024 12:43:31 +0000 Subject: Update terrain meshes as required --- game/terrain.h | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'game/terrain.h') diff --git a/game/terrain.h b/game/terrain.h index 7d074cf..c9d09fe 100644 --- a/game/terrain.h +++ b/game/terrain.h @@ -27,10 +27,11 @@ public: RGB colourBias; }; +private: void generateMeshes(); -private: std::shared_ptr geoData; Collection, false> meshes; Texture::Ptr grass; + size_t geoGeneration {}; }; -- cgit v1.2.3 From 42e16ad8ad853c6e97d7eb6718ee0f78b868be30 Mon Sep 17 00:00:00 2001 From: Dan Goodliffe Date: Sun, 9 Feb 2025 20:14:51 +0000 Subject: Combine GeoData and Terrain class hierarchies --- game/terrain.h | 13 +++++++------ 1 file changed, 7 insertions(+), 6 deletions(-) (limited to 'game/terrain.h') diff --git a/game/terrain.h b/game/terrain.h index c9d09fe..7464bdd 100644 --- a/game/terrain.h +++ b/game/terrain.h @@ -4,17 +4,19 @@ #include "collection.h" #include "config/types.h" #include "game/worldobject.h" +#include "geoData.h" #include "gfx/models/mesh.h" #include "gfx/models/texture.h" #include "gfx/renderable.h" -#include class SceneShader; -class GeoData; -class Terrain : public WorldObject, public Renderable { +class Terrain : public GeoData, public WorldObject, public Renderable { public: - explicit Terrain(std::shared_ptr); + template explicit Terrain(P &&... params) : GeoData {std::forward

(params)...} + { + generateMeshes(); + } void render(const SceneShader & shader) const override; void shadows(const ShadowMapper &) const override; @@ -30,8 +32,7 @@ public: private: void generateMeshes(); - std::shared_ptr geoData; Collection, false> meshes; - Texture::Ptr grass; + Texture::Ptr grass = std::make_shared("grass.png"); size_t geoGeneration {}; }; -- cgit v1.2.3 From c9d9aedb9f29725e1106ce1f7ddbc1707400d105 Mon Sep 17 00:00:00 2001 From: Dan Goodliffe Date: Mon, 10 Feb 2025 20:07:46 +0000 Subject: Replace mesh generation counter with afterChange event --- game/terrain.h | 1 + 1 file changed, 1 insertion(+) (limited to 'game/terrain.h') diff --git a/game/terrain.h b/game/terrain.h index 7464bdd..f0f9621 100644 --- a/game/terrain.h +++ b/game/terrain.h @@ -30,6 +30,7 @@ public: }; private: + void afterChange() override; void generateMeshes(); Collection, false> meshes; -- cgit v1.2.3