From 625b78bba16dcbbe97fa84bbf8f2273472d79ade Mon Sep 17 00:00:00 2001 From: Dan Goodliffe Date: Thu, 6 Mar 2025 00:25:22 +0000 Subject: Pass frustum into render functions Support for culling objects outside the view frustum --- game/terrain.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'game/terrain.h') diff --git a/game/terrain.h b/game/terrain.h index f5b1b32..66887ed 100644 --- a/game/terrain.h +++ b/game/terrain.h @@ -16,7 +16,7 @@ public: generateMeshes(); } - void render(const SceneShader & shader) const override; + void render(const SceneShader & shader, const Frustum &) const override; void shadows(const ShadowMapper &) const override; void tick(TickDuration) override; -- cgit v1.2.3