From 194148abd9ab89a5a514a37b7717b7c4de6aa758 Mon Sep 17 00:00:00 2001 From: Dan Goodliffe Date: Mon, 10 Mar 2025 02:12:16 +0000 Subject: Pass a Frustum to shadow renderers The frustum might not be correct at this stage. --- game/terrain.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'game/terrain.h') diff --git a/game/terrain.h b/game/terrain.h index 5f03634..eaec01d 100644 --- a/game/terrain.h +++ b/game/terrain.h @@ -17,7 +17,7 @@ public: } void render(const SceneShader & shader, const Frustum &) const override; - void shadows(const ShadowMapper &) const override; + void shadows(const ShadowMapper &, const Frustum &) const override; void tick(TickDuration) override; -- cgit v1.2.3