From 4ba67f34eac848e43bad2ccc4b5c09ac65dd7952 Mon Sep 17 00:00:00 2001 From: Dan Goodliffe Date: Sat, 20 Jul 2024 12:55:15 +0100 Subject: Use mesh extents for shadow stencil extents --- game/scenary/foliage.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'game/scenary') diff --git a/game/scenary/foliage.cpp b/game/scenary/foliage.cpp index 870adb0..24caeb7 100644 --- a/game/scenary/foliage.cpp +++ b/game/scenary/foliage.cpp @@ -18,7 +18,7 @@ Foliage::postLoad() bodyMesh->configureVAO(instanceVAO) .addAttribs(instances.bufferName(), 1); ShadowStenciller ss; - ss.renderStencil(shadowStencil, *bodyMesh, {-4000, -4000, 0}, {4000, 4000, 8000}); + ss.renderStencil(shadowStencil, *bodyMesh); Texture::saveDepth(shadowStencil, std::format("/tmp/stencil-{}.tga", id).c_str()); } -- cgit v1.2.3