From fb78c88576d9fed90ee69dfa35a9fbd3179ff486 Mon Sep 17 00:00:00 2001 From: Dan Goodliffe Date: Mon, 30 Mar 2026 13:04:36 +0100 Subject: Use a single buffer for the location/rotation data of all renderable objects Removes the BufferedLocation and BufferedLocationUpdater mess. Note: appears to break bogie rendering in asset factory test only, same symptom as broken network render test? (out of date buffer data) --- game/scenary/light.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'game/scenary/light.h') diff --git a/game/scenary/light.h b/game/scenary/light.h index 0b19535..afb7e03 100644 --- a/game/scenary/light.h +++ b/game/scenary/light.h @@ -7,7 +7,7 @@ class Location; class Light : public WorldObject { std::shared_ptr type; - InstanceVertices::InstanceProxy location; + InstanceVertices::InstanceProxy instance; void tick(TickDuration) override -- cgit v1.3