From 51eb25ea0f1373ca0442b02049406af38eae3b33 Mon Sep 17 00:00:00 2001 From: Dan Goodliffe Date: Fri, 12 Jan 2024 19:35:58 +0000 Subject: Add model support for point lights Still invokes non-instanced point light shader --- game/scenary/illuminator.cpp | 20 ++++++++++++++++++++ 1 file changed, 20 insertions(+) (limited to 'game/scenary/illuminator.cpp') diff --git a/game/scenary/illuminator.cpp b/game/scenary/illuminator.cpp index 6f51506..3de4e52 100644 --- a/game/scenary/illuminator.cpp +++ b/game/scenary/illuminator.cpp @@ -11,10 +11,17 @@ Illuminator::SpotLight::persist(Persistence::PersistenceStore & store) && STORE_MEMBER(arc); } +bool +Illuminator::PointLight::persist(Persistence::PersistenceStore & store) +{ + return STORE_TYPE && STORE_MEMBER(position) && STORE_MEMBER(colour) && STORE_MEMBER(kq); +} + bool Illuminator::persist(Persistence::PersistenceStore & store) { return STORE_TYPE && STORE_HELPER(bodyMesh, Asset::MeshConstruct) + && STORE_HELPER(pointLight, Persistence::Appender) && STORE_HELPER(spotLight, Persistence::Appender) && Asset::persist(store); } @@ -32,6 +39,14 @@ Illuminator::postLoad() std::transform(spotLight.begin(), spotLight.end(), std::back_inserter(spotLightInstances), [this](const auto & s) { return instancesSpotLight.acquire(*s); }); + VertexArrayObject {instancesPointLightVAO} + .addAttribs(instancesPointLight.bufferName(), 0) + .addAttribs(instances.bufferName(), 1); + std::transform( + pointLight.begin(), pointLight.end(), std::back_inserter(pointLightInstances), [this](const auto & s) { + return instancesPointLight.acquire(*s); + }); } void @@ -55,6 +70,11 @@ Illuminator::lights(const SceneShader & shader) const glBindVertexArray(instancesSpotLightVAO); glDrawArraysInstanced(GL_POINTS, 0, static_cast(scount), static_cast(count)); } + if (const auto pcount = instancesPointLight.size()) { + shader.pointLightInst.use(); + glBindVertexArray(instancesPointLightVAO); + glDrawArraysInstanced(GL_POINTS, 0, static_cast(pcount), static_cast(count)); + } glBindVertexArray(0); } -- cgit v1.2.3