From 900d19a41bc1886e7a809d99d6119b12235a4f0a Mon Sep 17 00:00:00 2001 From: Dan Goodliffe Date: Sat, 20 Jul 2024 10:57:17 +0100 Subject: Initial commit of basic shadow depth map creation --- game/scenary/foliage.h | 2 ++ 1 file changed, 2 insertions(+) (limited to 'game/scenary/foliage.h') diff --git a/game/scenary/foliage.h b/game/scenary/foliage.h index 0a4261c..5367d44 100644 --- a/game/scenary/foliage.h +++ b/game/scenary/foliage.h @@ -2,6 +2,7 @@ #include "assetFactory/asset.h" #include "gfx/gl/instanceVertices.h" +#include "gfx/gl/shadowStenciller.h" #include "gfx/models/texture.h" #include "gfx/renderable.h" @@ -19,6 +20,7 @@ public: mutable InstanceVertices instances; void render(const SceneShader &) const override; void shadows(const ShadowMapper &) const override; + glTexture shadowStencil = ShadowStenciller::createStencilTexture(256, 256); protected: friend Persistence::SelectionPtrBase>; -- cgit v1.2.3