From c977c02ba3a6ad6ada3f1a458b41a77f2be2b871 Mon Sep 17 00:00:00 2001 From: Dan Goodliffe Date: Mon, 1 May 2023 21:29:01 +0100 Subject: Refactor InstanceVertices in terms of glContainer --- game/scenary/foliage.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'game/scenary/foliage.cpp') diff --git a/game/scenary/foliage.cpp b/game/scenary/foliage.cpp index 9304842..702a52c 100644 --- a/game/scenary/foliage.cpp +++ b/game/scenary/foliage.cpp @@ -21,7 +21,7 @@ Foliage::postLoad() void Foliage::render(const SceneShader & shader) const { - if (const auto count = instances.count()) { + if (const auto count = instances.size()) { shader.basicInst.use(); if (texture) { texture->bind(); @@ -33,7 +33,7 @@ Foliage::render(const SceneShader & shader) const void Foliage::shadows(const ShadowMapper & mapper) const { - if (const auto count = instances.count()) { + if (const auto count = instances.size()) { mapper.dynamicPointInst.use(); bodyMesh->DrawInstanced(instanceVAO, static_cast(count)); } -- cgit v1.2.3