From 194148abd9ab89a5a514a37b7717b7c4de6aa758 Mon Sep 17 00:00:00 2001 From: Dan Goodliffe Date: Mon, 10 Mar 2025 02:12:16 +0000 Subject: Pass a Frustum to shadow renderers The frustum might not be correct at this stage. --- game/scenary/foliage.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'game/scenary/foliage.cpp') diff --git a/game/scenary/foliage.cpp b/game/scenary/foliage.cpp index c1bf9b9..159a078 100644 --- a/game/scenary/foliage.cpp +++ b/game/scenary/foliage.cpp @@ -41,7 +41,7 @@ Foliage::render(const SceneShader & shader, const Frustum &) const } void -Foliage::shadows(const ShadowMapper & mapper) const +Foliage::shadows(const ShadowMapper & mapper, const Frustum &) const { if (const auto count = instances.size()) { const auto dimensions = bodyMesh->getDimensions(); -- cgit v1.2.3