From a19011b730ac6d770e3b42cde3a10961495a417d Mon Sep 17 00:00:00 2001 From: Dan Goodliffe Date: Sat, 20 Jan 2024 20:10:12 +0000 Subject: Implement basic network curve part shader --- game/network/rail.cpp | 7 ++++--- game/network/rail.h | 1 + 2 files changed, 5 insertions(+), 3 deletions(-) (limited to 'game/network') diff --git a/game/network/rail.cpp b/game/network/rail.cpp index efe4e2d..46c129b 100644 --- a/game/network/rail.cpp +++ b/game/network/rail.cpp @@ -155,8 +155,8 @@ RailLinkCurve::RailLinkCurve(NetworkLinkHolder & instances, const Link({a, normalize(arc.first + half_pi)}, {b, normalize(arc.second - half_pi)}, glm::length(RelativePosition3D(a->pos - c)) * arc_length(arc)), LinkCurve {c, glm::length(RelativePosition3D(ends[0].node->pos - c)), arc}, - instance {instances.vertices.acquire(ends[0].node->pos, ends[1].node->pos, c, round_sleepers(length / 2000.F))} - + instance {instances.vertices.acquire(ends[0].node->pos, ends[1].node->pos, c, round_sleepers(length / 2000.F), + half_pi - arc.first, half_pi - arc.second)} { if (glGenVertexArrays) { const auto & e0p {ends[0].node->pos}; @@ -198,7 +198,8 @@ template<> NetworkLinkHolder::NetworkLinkHolder() { VertexArrayObject {vao} .addAttribs(vertices.bufferName()); + &RailLinkCurve::Vertex::c, &RailLinkCurve::Vertex::textureRepeats, &RailLinkCurve::Vertex::aangle, + &RailLinkCurve::Vertex::bangle>(vertices.bufferName()); } namespace { diff --git a/game/network/rail.h b/game/network/rail.h index b6a9ebe..39dfdc9 100644 --- a/game/network/rail.h +++ b/game/network/rail.h @@ -64,6 +64,7 @@ public: struct Vertex { GlobalPosition3D a, b, c; float textureRepeats; + float aangle, bangle; }; private: -- cgit v1.2.3