From 9ccf9d330071454b5319a58227a3c5e5232f335f Mon Sep 17 00:00:00 2001 From: Dan Goodliffe Date: Thu, 24 Apr 2025 02:00:08 +0100 Subject: Avoid out parameters with Ray::intersectSphere --- game/network/network.cpp | 4 +--- 1 file changed, 1 insertion(+), 3 deletions(-) (limited to 'game/network') diff --git a/game/network/network.cpp b/game/network/network.cpp index a39a66c..c8482de 100644 --- a/game/network/network.cpp +++ b/game/network/network.cpp @@ -57,9 +57,7 @@ Network::intersectRayNodes(const Ray & ray) const // Click within 2m of a node if (const auto node = std::find_if(nodes.begin(), nodes.end(), [&ray](const Node::Ptr & node) { - GlobalPosition3D ipos; - Normal3D inorm; - return ray.intersectSphere(node->pos, MIN_DISTANCE, ipos, inorm); + return ray.intersectSphere(node->pos, MIN_DISTANCE); }); node != nodes.end()) { return *node; -- cgit v1.2.3