From 80ff7597e0d6b083d1ad4c7c7b758379de69786d Mon Sep 17 00:00:00 2001 From: Dan Goodliffe Date: Sun, 21 Jan 2024 03:36:03 +0000 Subject: Remove the old custom mesh per network link rendering --- game/network/rail.cpp | 65 +++------------------------------------------------ game/network/rail.h | 8 +------ 2 files changed, 4 insertions(+), 69 deletions(-) (limited to 'game/network') diff --git a/game/network/rail.cpp b/game/network/rail.cpp index b500006..216ec1c 100644 --- a/game/network/rail.cpp +++ b/game/network/rail.cpp @@ -1,17 +1,9 @@ #include "rail.h" #include "network.h" -#include -#include -#include -#include -#include #include // IWYU pragma: keep -#include -#include -#include -#include -#include -#include +#include +#include +#include template class NetworkOf; @@ -81,24 +73,6 @@ RailLinks::addLinksBetween(GlobalPosition3D start, GlobalPosition3D end) return addLink(start, end, centre.first); } -Mesh::Ptr -RailLink::defaultMesh(const std::span vertices) -{ - std::vector indices; - for (auto n = RAIL_CROSSSECTION_VERTICES; n < vertices.size(); n += 1) { - indices.push_back(n - RAIL_CROSSSECTION_VERTICES); - indices.push_back(n); - } - - return std::make_unique(vertices, indices, GL_TRIANGLE_STRIP); -} - -void -RailLink::render(const SceneShader &) const -{ - mesh->Draw(); -} - constexpr const std::array, RAIL_CROSSSECTION_VERTICES> railCrossSection {{ // ___________ // _/ \_ @@ -129,19 +103,6 @@ RailLinkStraight::RailLinkStraight( instance {instances.vertices.acquire( ends[0].node->pos, ends[1].node->pos, flat_orientation(diff), round_sleepers(length / 2000.F))} { - if (glGenVertexArrays) { - std::vector<::Vertex> vertices; - vertices.reserve(2 * railCrossSection.size()); - const auto len = round_sleepers(length / 2000.F); - const glm::mat3 trans {flat_orientation(diff)}; - for (auto ei : {1U, 0U}) { - for (const auto & rcs : railCrossSection) { - const auto m {ends[ei].node->pos + GlobalPosition3D(trans * rcs.first)}; - vertices.emplace_back(m, TextureRelCoord {rcs.second, len * static_cast(ei)}, up); - } - } - mesh = defaultMesh(vertices); - } } RailLinkCurve::RailLinkCurve( @@ -158,26 +119,6 @@ RailLinkCurve::RailLinkCurve(NetworkLinkHolder & instances, const instance {instances.vertices.acquire(ends[0].node->pos, ends[1].node->pos, c, round_sleepers(length / 2000.F), half_pi - arc.first, half_pi - arc.second, radius)} { - if (glGenVertexArrays) { - const auto & e0p {ends[0].node->pos}; - const auto & e1p {ends[1].node->pos}; - const auto slength = round_sleepers(length / 2.F); - const auto segs = std::round(slength / std::pow(radius, 0.7F)); - const auto step {RelativePosition3D {arc_length(arc), e1p.z - e0p.z, slength / 1000.F} / segs}; - - auto segCount = static_cast(std::lround(segs)) + 1; - std::vector<::Vertex> vertices; - vertices.reserve(segCount * railCrossSection.size()); - for (RelativePosition3D swing = {arc.first, centreBase.z - e0p.z, 0.F}; segCount; swing += step, --segCount) { - const auto t { - glm::rotate(half_pi - swing.x, up) * glm::translate(RelativePosition3D {radius, 0.F, swing.y})}; - for (const auto & rcs : railCrossSection) { - const auto m {centreBase + GlobalPosition3D(t * (rcs.first || 1.F))}; - vertices.emplace_back(m, TextureRelCoord {rcs.second, swing.z}, up); - } - } - mesh = defaultMesh(vertices); - } } RelativePosition3D diff --git a/game/network/rail.h b/game/network/rail.h index a95ba04..c8effef 100644 --- a/game/network/rail.h +++ b/game/network/rail.h @@ -2,13 +2,11 @@ #include "chronology.h" #include "game/worldobject.h" -#include "gfx/models/mesh.h" #include "gfx/renderable.h" #include "link.h" #include "network.h" #include #include -#include #include class SceneShader; @@ -19,7 +17,7 @@ struct Arc; class RailLinkStraight; class RailLinkCurve; -class RailLink : public virtual Link, public Renderable { +class RailLink : public virtual Link { public: RailLink() = default; inline ~RailLink() override = 0; @@ -27,15 +25,11 @@ public: using StraightLink = RailLinkStraight; using CurveLink = RailLinkCurve; - void render(const SceneShader &) const override; NO_COPY(RailLink); NO_MOVE(RailLink); protected: [[nodiscard]] RelativePosition3D vehiclePositionOffset() const override; - [[nodiscard]] static Mesh::Ptr defaultMesh(const std::span vertices); - - Mesh::Ptr mesh; }; RailLink::~RailLink() = default; -- cgit v1.2.3