From 625b78bba16dcbbe97fa84bbf8f2273472d79ade Mon Sep 17 00:00:00 2001 From: Dan Goodliffe Date: Thu, 6 Mar 2025 00:25:22 +0000 Subject: Pass frustum into render functions Support for culling objects outside the view frustum --- game/network/rail.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'game/network/rail.h') diff --git a/game/network/rail.h b/game/network/rail.h index fa64eda..4aef9e3 100644 --- a/game/network/rail.h +++ b/game/network/rail.h @@ -75,7 +75,7 @@ public: RailLinks(); std::shared_ptr addLinksBetween(GlobalPosition3D start, GlobalPosition3D end); - void render(const SceneShader &) const override; + void render(const SceneShader &, const Frustum &) const override; [[nodiscard]] const Surface * getBaseSurface() const override; [[nodiscard]] RelativeDistance getBaseWidth() const override; -- cgit v1.2.3