From 94311f9c4e82b7475802b1934cc0c5b243e0cd2f Mon Sep 17 00:00:00 2001 From: Dan Goodliffe Date: Wed, 3 Mar 2021 00:08:47 +0000 Subject: Replace Transform with Location Simpler, unbinds the transformation matrices for location, now done just in the shader. --- game/network/rail.cpp | 11 ++++++----- 1 file changed, 6 insertions(+), 5 deletions(-) (limited to 'game/network/rail.cpp') diff --git a/game/network/rail.cpp b/game/network/rail.cpp index 55d57e4..6834989 100644 --- a/game/network/rail.cpp +++ b/game/network/rail.cpp @@ -9,6 +9,7 @@ #include #include #include +#include #include #include #include @@ -97,7 +98,7 @@ RailLinks::addLinksBetween(glm::vec3 start, glm::vec3 end) void RailLinks::render(const Shader & shader) const { - shader.setModel(glm::identity()); + shader.setModel(Location {}); texture->Bind(); links.apply(&RailLink::render, shader); } @@ -158,13 +159,13 @@ RailLinkStraight::RailLinkStraight(NodePtr a, NodePtr b, const glm::vec3 & diff) defaultMesh(); } -Transform +Location RailLinkStraight::positionAt(float dist, unsigned char start) const { const auto es {std::make_pair(ends[start].first.get(), ends[1 - start].first.get())}; const auto diff {es.second->pos - es.first->pos}; const auto dir {glm::normalize(diff)}; - return Transform {es.first->pos + RAIL_HEIGHT + dir * dist, {-vector_pitch(dir), vector_yaw(dir), 0}}; + return Location {es.first->pos + RAIL_HEIGHT + dir * dist, {-vector_pitch(dir), vector_yaw(dir), 0}}; } RailLinkCurve::RailLinkCurve(const NodePtr & a, const NodePtr & b, glm::vec2 c) : @@ -197,7 +198,7 @@ RailLinkCurve::RailLinkCurve(const NodePtr & a, const NodePtr & b, glm::vec3 c, defaultMesh(); } -Transform +Location RailLinkCurve::positionAt(float dist, unsigned char start) const { static constexpr std::array dirOffset {half_pi, -half_pi}; @@ -210,5 +211,5 @@ RailLinkCurve::positionAt(float dist, unsigned char start) const const auto relClimb {RAIL_HEIGHT + glm::vec3 {0, -centreBase.y + es.first->pos.y + ((es.second->pos.y - es.first->pos.y) * frac), 0}}; const auto pitch {vector_pitch({0, (es.first->pos.y - es.second->pos.y) / length, 0})}; - return Transform {relPos + relClimb + centreBase, {pitch, normalize(ang + dirOffset[start]), 0}}; + return Location {relPos + relClimb + centreBase, {pitch, normalize(ang + dirOffset[start]), 0}}; } -- cgit v1.2.3