From 8b388c4ee59961f4d307c7f9f87641beffb76a53 Mon Sep 17 00:00:00 2001 From: Dan Goodliffe Date: Sun, 22 Dec 2024 13:29:15 +0000 Subject: Expose network base width and surface --- game/network/rail.cpp | 14 ++++++++++++++ 1 file changed, 14 insertions(+) (limited to 'game/network/rail.cpp') diff --git a/game/network/rail.cpp b/game/network/rail.cpp index f226327..dc62cf3 100644 --- a/game/network/rail.cpp +++ b/game/network/rail.cpp @@ -1,4 +1,6 @@ #include "rail.h" +#include "game/gamestate.h" +#include "game/geoData.h" #include "network.h" #include // IWYU pragma: keep #include @@ -169,3 +171,15 @@ RailLinks::render(const SceneShader & shader) const glBindVertexArray(0); } } + +const Surface * +RailLinks::getBaseSurface() const +{ + return std::dynamic_pointer_cast(gameState->assets.at("terrain.surface.gravel")).get(); +} + +RelativeDistance +RailLinks::getBaseWidth() const +{ + return 5'700; +} -- cgit v1.2.3