From c7af64b7061c59c987958d0830838f1c05caeb29 Mon Sep 17 00:00:00 2001 From: Dan Goodliffe Date: Fri, 19 Jan 2024 00:23:56 +0000 Subject: Render rail network using new shaders Non-functional, totally unimplemented at this stage --- game/network/network.impl.h | 11 ----------- 1 file changed, 11 deletions(-) (limited to 'game/network/network.impl.h') diff --git a/game/network/network.impl.h b/game/network/network.impl.h index c1f079d..ff29088 100644 --- a/game/network/network.impl.h +++ b/game/network/network.impl.h @@ -2,17 +2,6 @@ #include #include -template -void -NetworkOf::render(const SceneShader & shader) const -{ - if constexpr (std::is_base_of_v) { - shader.absolute.use(); - texture->bind(); - links.apply(&Renderable::render, shader); - } -} - template void NetworkOf::joinLinks(const Link::Ptr & l) const -- cgit v1.2.3