From ea0453f520a787dddff11d389683a255aed73ca7 Mon Sep 17 00:00:00 2001 From: Dan Goodliffe Date: Sat, 10 May 2025 12:52:50 +0100 Subject: Simplified genCurveDef for 1 direction Uses new find_arc_centre for 1 direction which doesn't break for 180 degree solutions. --- game/network/network.cpp | 5 +---- 1 file changed, 1 insertion(+), 4 deletions(-) (limited to 'game/network/network.cpp') diff --git a/game/network/network.cpp b/game/network/network.cpp index c8482de..23d39af 100644 --- a/game/network/network.cpp +++ b/game/network/network.cpp @@ -99,12 +99,9 @@ Network::routeFromTo(const Link::End & end, const Node::Ptr & dest) GenCurveDef Network::genCurveDef(const GlobalPosition3D & start, const GlobalPosition3D & end, float startDir) { - const auto diff = difference(end, start); - const auto yaw = vector_yaw(diff); const auto dir = pi + startDir; const auto flatStart = start.xy(), flatEnd = end.xy(); - const auto n2ed = (yaw * 2) - dir - pi; - const auto centre = find_arc_centre(flatStart, dir, flatEnd, n2ed); + const auto centre = find_arc_centre(flatStart, dir, flatEnd); if (centre.second) { // right hand arc return {end, start, centre.first}; -- cgit v1.2.3