From 9c4b26ce6781584ddcd60da8a013ac5757ec05b1 Mon Sep 17 00:00:00 2001 From: Dan Goodliffe Date: Tue, 18 Feb 2025 19:25:34 +0000 Subject: Expand new verts collection once Before doing vertex normal recalc only, not on every insert --- game/geoDataMesh.cpp | 8 ++++++++ 1 file changed, 8 insertions(+) (limited to 'game/geoDataMesh.cpp') diff --git a/game/geoDataMesh.cpp b/game/geoDataMesh.cpp index 60af061..8107a5e 100644 --- a/game/geoDataMesh.cpp +++ b/game/geoDataMesh.cpp @@ -140,3 +140,11 @@ GeoDataMesh::shouldFlip(const HalfedgeHandle next, const GlobalPosition2D startP } return std::nullopt; }; + +void +GeoDataMesh::expandVerts(std::set & verts) const +{ + std::ranges::for_each(std::vector(verts.begin(), verts.end()), [&verts, this](auto vertex) { + std::ranges::copy(vv_range(vertex), std::inserter(verts, verts.end())); + }); +} -- cgit v1.2.3