From 4b175adffdf68f35589ed48c82baa15723a9af0a Mon Sep 17 00:00:00 2001 From: Dan Goodliffe Date: Thu, 13 Feb 2025 19:57:41 +0000 Subject: Move basic setHeights lambdas into proper helper functions --- game/geoDataMesh.cpp | 24 ++++++++++++++++++++++++ 1 file changed, 24 insertions(+) (limited to 'game/geoDataMesh.cpp') diff --git a/game/geoDataMesh.cpp b/game/geoDataMesh.cpp index aaa8c9c..687a025 100644 --- a/game/geoDataMesh.cpp +++ b/game/geoDataMesh.cpp @@ -116,3 +116,27 @@ GeoDataMesh::sanityCheck(const std::source_location & loc) const "{} upside down faces detected - checked from {}:{}", upSideDown, loc.function_name(), loc.line())); } } + +bool +GeoDataMesh::canFlip(const HalfedgeHandle edge) const +{ + const auto opposite = opposite_halfedge_handle(edge); + const auto pointA = point(to_vertex_handle(edge)); + const auto pointB = point(to_vertex_handle(opposite)); + const auto pointC = point(to_vertex_handle(next_halfedge_handle(edge))); + const auto pointD = point(to_vertex_handle(next_halfedge_handle(opposite))); + + return Triangle<2> {pointC, pointB, pointD}.isUp() && Triangle<2> {pointA, pointC, pointD}.isUp(); +}; + +std::optional +GeoDataMesh::shouldFlip(const HalfedgeHandle next, const GlobalPosition2D startPoint) const +{ + if (const auto nextEdge = edge_handle(next); is_flip_ok(nextEdge) && canFlip(next)) { + const auto oppositePoint = point(to_vertex_handle(next_halfedge_handle(opposite_halfedge_handle(next)))).xy(); + if (distance<2>(startPoint, oppositePoint) < length<2>(next)) { + return nextEdge; + } + } + return std::nullopt; +}; -- cgit v1.2.3