From 7dc3fa64ffe64d5fa01c59f7deed87dbc3b48c45 Mon Sep 17 00:00:00 2001 From: Dan Goodliffe Date: Fri, 26 Apr 2024 14:50:42 +0100 Subject: Don't return newly created faces from split It's not as simple as it looks as adjacent faces may also be split, making this a bit misleading. --- game/geoData.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'game/geoData.h') diff --git a/game/geoData.h b/game/geoData.h index 5586023..0c5cc6c 100644 --- a/game/geoData.h +++ b/game/geoData.h @@ -186,7 +186,7 @@ protected: void update_vertex_normals_only(VertexIter start); using OpenMesh::TriMesh_ArrayKernelT::split; - std::array split(FaceHandle); + void split(FaceHandle); private: GlobalPosition3D lowerExtent {}, upperExtent {}; -- cgit v1.2.3