From 6a1df3dfbae98a05e74c646cc216fbc19ffdb6d6 Mon Sep 17 00:00:00 2001 From: Dan Goodliffe Date: Sun, 7 Jan 2024 13:04:31 +0000 Subject: Template Ray on position type --- game/geoData.cpp | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) (limited to 'game/geoData.cpp') diff --git a/game/geoData.cpp b/game/geoData.cpp index 816733f..b30a35b 100644 --- a/game/geoData.cpp +++ b/game/geoData.cpp @@ -194,23 +194,23 @@ GeoData::positionAt(const PointFace & p) const } [[nodiscard]] std::optional -GeoData::intersectRay(const Ray & ray) const +GeoData::intersectRay(const Ray & ray) const { return intersectRay(ray, findPoint(ray.start)); } [[nodiscard]] std::optional -GeoData::intersectRay(const Ray & ray, FaceHandle face) const +GeoData::intersectRay(const Ray & ray, FaceHandle face) const { std::optional out; walkUntil(PointFace {ray.start, face}, - ray.start.xy() + (ray.direction.xy() * RelativePosition2D(upperExtent.xy() - lowerExtent.xy())), + ray.start.xy() + + GlobalPosition2D(ray.direction.xy() * RelativePosition2D(upperExtent.xy() - lowerExtent.xy())), [&out, &ray, this](FaceHandle face) { BaryPosition bari {}; - float dist {}; + RelativeDistance dist {}; const auto t = triangle<3>(face); - if (glm::intersectRayTriangle( - ray.start, ray.direction, t[0], t[1], t[2], bari, dist)) { + if (ray.intersectTriangle(t.x, t.y, t.z, bari, dist)) { out = t * bari; return true; } -- cgit v1.2.3