From 04078dbb3fe4acd09d150e016c2b2e0d5d036950 Mon Sep 17 00:00:00 2001 From: Dan Goodliffe Date: Sun, 5 Nov 2023 13:07:32 +0000 Subject: Add methods to walk the boundary of the terrain mesh --- game/geoData.cpp | 45 +++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 45 insertions(+) (limited to 'game/geoData.cpp') diff --git a/game/geoData.cpp b/game/geoData.cpp index c58658a..f9c11bf 100644 --- a/game/geoData.cpp +++ b/game/geoData.cpp @@ -218,6 +218,43 @@ GeoData::walkUntil(const PointFace & from, const glm::vec2 to, const std::functi } } +void +GeoData::boundaryWalk(const std::function & op) const +{ + boundaryWalk(op, findBoundaryStart()); +} + +void +GeoData::boundaryWalk(const std::function & op, HalfedgeHandle start) const +{ + assert(is_boundary(start)); + boundaryWalkUntil( + [&op](auto heh) { + op(heh); + return false; + }, + start); +} + +void +GeoData::boundaryWalkUntil(const std::function & op) const +{ + boundaryWalkUntil(op, findBoundaryStart()); +} + +void +GeoData::boundaryWalkUntil(const std::function & op, HalfedgeHandle start) const +{ + assert(is_boundary(start)); + if (!op(start)) { + for (auto heh = next_halfedge_handle(start); heh != start; heh = next_halfedge_handle(heh)) { + if (op(heh)) { + break; + } + } + } +} + bool GeoData::triangleContainsPoint(const glm::vec2 p, const Triangle<2> & t) { @@ -230,3 +267,11 @@ GeoData::triangleContainsPoint(const glm::vec2 p, FaceHandle face) const { return triangleContainsPoint(p, triangle<2>(face)); } + +GeoData::HalfedgeHandle +GeoData::findBoundaryStart() const +{ + return *std::find_if(halfedges_begin(), halfedges_end(), [this](const auto heh) { + return is_boundary(heh); + }); +} -- cgit v1.2.3