From 3fea21a2d8f2aa67fd212837fe7e09e4f29ad515 Mon Sep 17 00:00:00 2001 From: Dan Goodliffe Date: Tue, 14 Mar 2023 19:16:57 +0000 Subject: Support creating a super texture from fragments Currently makes wild assumptions about vertices and doesn't actually populate the texture, it's just grey --- assetFactory/factoryMesh.cpp | 6 ++---- 1 file changed, 2 insertions(+), 4 deletions(-) (limited to 'assetFactory/factoryMesh.cpp') diff --git a/assetFactory/factoryMesh.cpp b/assetFactory/factoryMesh.cpp index 1665b90..c47e80e 100644 --- a/assetFactory/factoryMesh.cpp +++ b/assetFactory/factoryMesh.cpp @@ -2,13 +2,10 @@ #include "collections.hpp" #include "gfx/models/vertex.hpp" #include "modelFactoryMesh.h" -#include Mesh::Ptr FactoryMesh::createMesh() const { - constexpr glm::vec2 NullUV {}; - ModelFactoryMesh mesh; for (const auto & use : uses) { use->createMesh(mesh, 1); @@ -23,7 +20,8 @@ FactoryMesh::createMesh() const const auto smooth = mesh.property(mesh.smoothFaceProperty, face); const auto colour = mesh.color(face); for (const auto & vertex : mesh.fv_range(face)) { - vertices.emplace_back(mesh.point(vertex), NullUV, + const auto textureUV = mesh.texcoord2D(vertex); + vertices.emplace_back(mesh.point(vertex), textureUV, smooth ? mesh.property(mesh.vertex_normals_pph(), vertex) : mesh.property(mesh.face_normals_pph(), face), colour); -- cgit v1.2.3