From b25bc3cc32c5a9057c66ad282fa1cdfe0ed6094a Mon Sep 17 00:00:00 2001 From: Dan Goodliffe Date: Mon, 10 Apr 2023 18:45:13 +0100 Subject: First cut loading assets using assimp This is far from perfect, specifically the created texture atlas is not compatibile with wrapping texture UVs --- assetFactory/assimp.cpp | 119 ++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 119 insertions(+) create mode 100644 assetFactory/assimp.cpp (limited to 'assetFactory/assimp.cpp') diff --git a/assetFactory/assimp.cpp b/assetFactory/assimp.cpp new file mode 100644 index 0000000..55090f4 --- /dev/null +++ b/assetFactory/assimp.cpp @@ -0,0 +1,119 @@ +#include "assimp.h" +#include "assetFactory.h" +#include "collections.hpp" +#include "ptr.hpp" +#include "resource.h" +#include +#include +#include +#include + +template +glm::vec<3, T> +operator*(const aiVector3t & v) +{ + return {v.x, v.y, v.z}; +} + +template +glm::vec<2, T> +operator!(const aiVector3t & v) +{ + return {v.x, v.y}; +} + +#define AIRANGE(parent, member) \ + std::span \ + { \ + (parent)->m##member, (parent)->mNum##member \ + } + +using ScemeCPtr = std::shared_ptr; +class AssImpNode : public Shape { +public: + AssImpNode(ScemeCPtr scene, const aiNode * node) : scene(std::move(scene)), node(node) { } + + ScemeCPtr scene; + const aiNode * node; + + CreatedFaces + createMesh(ModelFactoryMesh & mesh, float) const + { + CreatedFaces faces; + addMesh(faces, mesh, node); + return faces; + } + + void + addMesh(CreatedFaces & faces, ModelFactoryMesh & mesh, const aiNode * node) const + { + for (const auto & m : AIRANGE(node, Meshes)) { + addMesh(faces, mesh, scene->mMeshes[m]); + } + for (const auto & n : AIRANGE(node, Children)) { + addMesh(faces, mesh, n); + } + } + + void + addMesh(CreatedFaces & faces, ModelFactoryMesh & mesh, const aiMesh * amesh) const + { + const auto vhs = AIRANGE(amesh, Vertices) * [&mesh](auto && v) { + return mesh.add_vertex(*v); + }; + const auto & m = *scene->mMaterials[amesh->mMaterialIndex]; + + AssetFactory::TextureFragmentCoords tfc; + if (auto mf = Persistence::ParseBase::getShared("assetFactory")) { + aiString path; + m.Get(AI_MATKEY_TEXTURE_DIFFUSE(0), path); + tfc = mf->getTextureCoords(path.C_Str()); + } + + for (const auto & f : AIRANGE(amesh, Faces)) { + const auto fvhs = AIRANGE(&f, Indices) * [&vhs](auto && i) { + return vhs[i]; + }; + const auto fh = faces.emplace(mesh.add_namedFace(amesh->mName.C_Str(), fvhs))->second; + if (amesh->HasTextureCoords(0)) { + for (auto idx = f.mIndices; const auto fheh : mesh.fh_range(fh)) { + const auto ouv = !amesh->mTextureCoords[0][*idx++]; + const auto uv = glm::mix(tfc[0], tfc[2], ouv); + mesh.set_texcoord2D(fheh, uv); + } + } + } + } +}; + +void +AssImp::postLoad() +{ + ScemeCPtr scene { + aiImportFile(Resource::mapPath(path).c_str(), aiProcess_RemoveRedundantMaterials), &aiReleaseImport}; + if (!scene) { + throw std::runtime_error("Failed to load asset library: " + path); + } + if (auto mf = Persistence::ParseBase::getShared("assetFactory")) { + const auto root = AIRANGE(scene->mRootNode, Children); + std::transform( + root.begin(), root.end(), std::inserter(mf->shapes, mf->shapes.end()), [&scene](const aiNode * m) { + return AssetFactory::Shapes::value_type {m->mName.C_Str(), std::make_shared(scene, m)}; + }); + const auto textures = AIRANGE(scene, Textures); + std::transform(textures.begin(), textures.end(), + std::inserter(mf->textureFragments, mf->textureFragments.end()), [](const aiTexture * t) { + auto texture = std::make_shared(); + texture->id = texture->path = t->mFilename.C_Str(); + texture->image = std::make_unique( + std::span {reinterpret_cast(t->pcData), t->mWidth}, STBI_rgb_alpha); + return AssetFactory::TextureFragments::value_type {texture->id, texture}; + }); + } +} + +bool +AssImp::persist(Persistence::PersistenceStore & store) +{ + return STORE_TYPE && STORE_MEMBER(path); +} -- cgit v1.2.3