From 3fea21a2d8f2aa67fd212837fe7e09e4f29ad515 Mon Sep 17 00:00:00 2001 From: Dan Goodliffe Date: Tue, 14 Mar 2023 19:16:57 +0000 Subject: Support creating a super texture from fragments Currently makes wild assumptions about vertices and doesn't actually populate the texture, it's just grey --- assetFactory/asset.h | 6 ++++++ 1 file changed, 6 insertions(+) (limited to 'assetFactory/asset.h') diff --git a/assetFactory/asset.h b/assetFactory/asset.h index e3318e4..30f40cd 100644 --- a/assetFactory/asset.h +++ b/assetFactory/asset.h @@ -4,12 +4,18 @@ #include "persistence.h" #include +class Texture; + class Asset : public Persistence::Persistable, public StdTypeDefs { public: + using TexturePtr = std::shared_ptr; + std::string id; std::string name; protected: + TexturePtr getTexture() const; + struct MeshConstruct : public Persistence::SelectionPtrBase { using Persistence::SelectionPtrBase::setValue; -- cgit v1.2.3