From c0a0827a29536349f58e21023daf2963fb9247e6 Mon Sep 17 00:00:00 2001 From: Dan Goodliffe Date: Thu, 18 Feb 2021 09:04:25 +0000 Subject: Add support for directional light color and an ambient color --- application/main.cpp | 2 ++ 1 file changed, 2 insertions(+) (limited to 'application') diff --git a/application/main.cpp b/application/main.cpp index 7e23a16..bf40f1c 100644 --- a/application/main.cpp +++ b/application/main.cpp @@ -85,6 +85,8 @@ public: camera.RotateY(0.7854); shader.setView(camera.GetViewProjection()); shader.setUniform("lightDirection", glm::normalize(glm::vec3 {1, -1, 0})); + shader.setUniform("lightColor", {.6, .6, .6}); + shader.setUniform("ambientColor", {0.5, 0.5, 0.5}); auto t_start = std::chrono::high_resolution_clock::now(); const auto framelen = std::chrono::milliseconds {1000} / 120; -- cgit v1.2.3