From 5283c898f008a54a1f275841281e2b7aa685f02c Mon Sep 17 00:00:00 2001 From: Dan Goodliffe Date: Wed, 17 Feb 2021 00:23:21 +0000 Subject: Disconnect camera control from shader --- application/main.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'application') diff --git a/application/main.cpp b/application/main.cpp index 04ff9c0..72da726 100644 --- a/application/main.cpp +++ b/application/main.cpp @@ -98,7 +98,8 @@ public: const auto t_passed = std::chrono::duration_cast(t_end - t_start); world.apply(&WorldObject::tick, t_passed); - world.apply(&CameraController::updateCamera, &camera, &shader); + world.apply(&CameraController::updateCamera, &camera); + shader.setView(camera.GetViewProjection()); windows.apply(&Window::Clear, 0.0F, 0.0F, 0.0F, 1.0F); world.apply(&Renderable::render, shader); windows.apply(&Window::SwapBuffers); -- cgit v1.2.3