From 235f128136c7c23a64fa5f0424edf05879b8ee9b Mon Sep 17 00:00:00 2001 From: Dan Goodliffe Date: Thu, 28 Jan 2021 18:51:30 +0000 Subject: Input stack and logical split of camera controller --- application/inputHandler.h | 13 ++++ application/main.cpp | 118 +++++++++++---------------------- application/manualCameraController.cpp | 65 ++++++++++++++++++ application/manualCameraController.h | 25 +++++++ 4 files changed, 141 insertions(+), 80 deletions(-) create mode 100644 application/inputHandler.h create mode 100644 application/manualCameraController.cpp create mode 100644 application/manualCameraController.h (limited to 'application') diff --git a/application/inputHandler.h b/application/inputHandler.h new file mode 100644 index 0000000..bcb900b --- /dev/null +++ b/application/inputHandler.h @@ -0,0 +1,13 @@ +#ifndef INPUT_HANDLER_H +#define INPUT_HANDLER_H + +union SDL_Event; + +class InputHandler { +public: + virtual ~InputHandler() = default; + + virtual bool handleInput(SDL_Event &) = 0; +}; + +#endif diff --git a/application/main.cpp b/application/main.cpp index 912fa4f..0685d5e 100644 --- a/application/main.cpp +++ b/application/main.cpp @@ -1,5 +1,7 @@ #include "game/terrain.h" #include "gfx/window.h" +#include "inputHandler.h" +#include "manualCameraController.h" #include #include #include @@ -7,6 +9,7 @@ #include #include #include +#include #include #include #include @@ -15,6 +18,7 @@ #include #include #include +#include #include static const int DISPLAY_WIDTH = 800; @@ -36,7 +40,7 @@ private: float counter {}; }; -class SDL_Application { +class SDL_Application : public InputHandler, public std::enable_shared_from_this { public: SDL_Application() { @@ -50,13 +54,26 @@ public: SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 16); SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1); } - ~SDL_Application() + + ~SDL_Application() override { SDL_Quit(); } + NO_COPY(SDL_Application); NO_MOVE(SDL_Application); + bool + handleInput(SDL_Event & e) override + { + switch (e.type) { + case SDL_QUIT: + isRunning = false; + return true; + } + return false; + } + void run() { @@ -65,7 +82,6 @@ public: Worker w; - World world; world.create(); world.create(); @@ -76,90 +92,19 @@ public: shader.Bind(); shader.setView(camera.GetViewProjection()); - SDL_Event e; - bool isRunning = true; - auto t_start = std::chrono::high_resolution_clock::now(); const auto framelen = std::chrono::milliseconds {1000} / 120; - bool mrb {false}, ctrl {false}; - while (isRunning) { - while (SDL_PollEvent(&e)) { - switch (e.type) { - case SDL_QUIT: - isRunning = false; - break; - case SDL_KEYDOWN: - switch (e.key.keysym.sym) { - case SDLK_KP_8: - camera.MoveForward(1); - break; - case SDLK_KP_2: - camera.MoveForward(-1); - break; - case SDLK_KP_4: - camera.MoveRight(1); - break; - case SDLK_KP_6: - camera.MoveRight(-1); - break; - case SDLK_KP_7: - camera.RotateY(0.04); - break; - case SDLK_KP_9: - camera.RotateY(-0.04); - break; - case SDLK_LCTRL: - case SDLK_RCTRL: - ctrl = true; - break; - } - shader.setView(camera.GetViewProjection()); - break; - case SDL_KEYUP: - switch (e.key.keysym.sym) { - case SDLK_LCTRL: - case SDLK_RCTRL: - ctrl = false; - break; - } - break; - case SDL_MOUSEBUTTONDOWN: - switch (e.button.button) { - case SDL_BUTTON_RIGHT: - SDL_SetRelativeMouseMode(SDL_TRUE); - mrb = true; - break; - } - break; - case SDL_MOUSEBUTTONUP: - switch (e.button.button) { - case SDL_BUTTON_RIGHT: - SDL_SetRelativeMouseMode(SDL_FALSE); - mrb = false; - break; - } - break; - case SDL_MOUSEMOTION: - if (mrb) { - if (ctrl) { - camera.RotateY(-0.01F * e.motion.xrel); - camera.Pitch(-0.01F * e.motion.yrel); - } - else { - camera.MoveRight(e.motion.xrel); - camera.SlideForward(e.motion.yrel); - } - shader.setView(camera.GetViewProjection()); - } - break; - } - } + inputStack.objects.push_back(shared_from_this()); + inputStack.objects.insert(inputStack.objects.begin(), world.create()); + while (isRunning) { + processInputs(); const auto t_end = std::chrono::high_resolution_clock::now(); const auto t_passed = std::chrono::duration_cast(t_end - t_start); world.apply(&WorldObject::tick, t_passed); + world.apply(&CameraController::updateCamera, &camera, &shader); windows.apply(&Window::Clear, 0.0F, 0.0F, 0.0F, 1.0F); world.apply(&Renderable::render, shader); windows.apply(&Window::SwapBuffers); @@ -170,12 +115,25 @@ public: t_start = t_end; } } + +private: + void + processInputs() + { + for (SDL_Event e; SDL_PollEvent(&e);) { + inputStack.applyOne(&InputHandler::handleInput, e); + } + } + + bool isRunning {true}; + Collection inputStack; + World world; }; int main(int, char **) { - SDL_Application().run(); + std::make_shared()->run(); return 0; } diff --git a/application/manualCameraController.cpp b/application/manualCameraController.cpp new file mode 100644 index 0000000..36f3312 --- /dev/null +++ b/application/manualCameraController.cpp @@ -0,0 +1,65 @@ +#include "manualCameraController.h" +#include +#include + +bool +ManualCameraController::handleInput(SDL_Event & e) +{ + switch (e.type) { + case SDL_KEYDOWN: + switch (e.key.keysym.sym) { + case SDLK_LCTRL: + case SDLK_RCTRL: + ctrl = true; + return true; + } + break; + case SDL_KEYUP: + switch (e.key.keysym.sym) { + case SDLK_LCTRL: + case SDLK_RCTRL: + ctrl = false; + return true; + } + break; + case SDL_MOUSEBUTTONDOWN: + switch (e.button.button) { + case SDL_BUTTON_RIGHT: + SDL_SetRelativeMouseMode(SDL_TRUE); + mrb = true; + return true; + } + break; + case SDL_MOUSEBUTTONUP: + switch (e.button.button) { + case SDL_BUTTON_RIGHT: + SDL_SetRelativeMouseMode(SDL_FALSE); + mrb = false; + return true; + } + break; + case SDL_MOUSEMOTION: + if (mrb) { + motion = e.motion; + } + return true; + } + return false; +} + +void +ManualCameraController::updateCamera(Camera * camera, Shader * shader) const +{ + if (motion) { + if (ctrl) { + camera->RotateY(-0.01F * motion->xrel); + camera->Pitch(-0.01F * motion->yrel); + } + else { + camera->MoveRight(motion->xrel); + camera->SlideForward(motion->yrel); + } + shader->setView(camera->GetViewProjection()); + motion.reset(); + } +} diff --git a/application/manualCameraController.h b/application/manualCameraController.h new file mode 100644 index 0000000..112ec5c --- /dev/null +++ b/application/manualCameraController.h @@ -0,0 +1,25 @@ +#ifndef MANUAL_CAMERA_CONTROLLER_H +#define MANUAL_CAMERA_CONTROLLER_H + +#include "game/worldobject.h" +#include "inputHandler.h" +#include +#include +#include + +class Camera; +class Shader; + +class ManualCameraController : public CameraController, public InputHandler { +public: + bool handleInput(SDL_Event & e) override; + + void tick(TickDuration) override { } + + void updateCamera(Camera * camera, Shader * shader) const override; + +private: + bool ctrl {false}, mrb {false}; + mutable std::optional motion; +}; +#endif -- cgit v1.2.3