From 0bf4ad9e4a9e1c97e92aa23a365405dfef89bd7c Mon Sep 17 00:00:00 2001 From: Dan Goodliffe Date: Sun, 17 Jan 2021 19:36:30 +0000 Subject: Big reshuffle Fixes code quality warnings now picked up. --- application/display.cpp | 47 +++++++++++++++++++++++++++++++++++++++ application/display.h | 26 ++++++++++++++++++++++ application/main.cpp | 59 +++++++++++++++++++++++++++++++++++++++++++++++++ 3 files changed, 132 insertions(+) create mode 100644 application/display.cpp create mode 100644 application/display.h create mode 100644 application/main.cpp (limited to 'application') diff --git a/application/display.cpp b/application/display.cpp new file mode 100644 index 0000000..b4a42d7 --- /dev/null +++ b/application/display.cpp @@ -0,0 +1,47 @@ +#include "display.h" +#include +#include + +Display::Display(int width, int height, const std::string & title) +{ + SDL_Init(SDL_INIT_EVERYTHING); + + SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 8); + SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 8); + SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8); + SDL_GL_SetAttribute(SDL_GL_ALPHA_SIZE, 8); + SDL_GL_SetAttribute(SDL_GL_BUFFER_SIZE, 32); + SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 16); + SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1); + + m_window = m_window.create(SDL_CreateWindow, SDL_DestroyWindow, title.c_str(), SDL_WINDOWPOS_CENTERED, + SDL_WINDOWPOS_CENTERED, width, height, SDL_WINDOW_OPENGL); + m_glContext = m_glContext.create(SDL_GL_CreateContext, SDL_GL_DeleteContext, m_window); + + if (glewInit() != GLEW_OK) { + throw std::runtime_error {"Glew failed to initialize!"}; + } + + glEnable(GL_DEPTH_TEST); + + glEnable(GL_CULL_FACE); + glCullFace(GL_BACK); +} + +Display::~Display() +{ + SDL_Quit(); +} + +void +Display::Clear(float r, float g, float b, float a) const +{ + glClearColor(r, g, b, a); + glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); +} + +void +Display::SwapBuffers() const +{ + SDL_GL_SwapWindow(m_window); +} diff --git a/application/display.h b/application/display.h new file mode 100644 index 0000000..b561d77 --- /dev/null +++ b/application/display.h @@ -0,0 +1,26 @@ +#ifndef DISPLAY_INCLUDED_H +#define DISPLAY_INCLUDED_H + +#include "ptr.hpp" +#include +#include +#include +#include + +class Display { +public: + Display(int width, int height, const std::string & title); + virtual ~Display(); + + NO_COPY(Display); + NO_MOVE(Display); + + void Clear(float r, float g, float b, float a) const; + void SwapBuffers() const; + +private: + wrapped_ptr m_window; + wrapped_ptr> m_glContext; +}; + +#endif diff --git a/application/main.cpp b/application/main.cpp new file mode 100644 index 0000000..a5a09e5 --- /dev/null +++ b/application/main.cpp @@ -0,0 +1,59 @@ +#include "display.h" +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include + +static const int DISPLAY_WIDTH = 800; +static const int DISPLAY_HEIGHT = 600; + +int +main(int, char **) +{ + Display display(DISPLAY_WIDTH, DISPLAY_HEIGHT, "OpenGL"); + + Mesh monkey("./res/monkey3.obj"); + Shader shader("./res/basicShader"); + Texture texture("./res/bricks.jpg"); + Transform transform; + Camera camera(glm::vec3(0.0F, 0.0F, -5.0F), 70.0F, (float)DISPLAY_WIDTH / (float)DISPLAY_HEIGHT, 0.1F, 100.0F); + + SDL_Event e; + bool isRunning = true; + float counter = 0.0F; + while (isRunning) { + while (SDL_PollEvent(&e)) { + if (e.type == SDL_QUIT) { + isRunning = false; + } + } + + display.Clear(0.0F, 0.0F, 0.0F, 1.0F); + + // float sinCounter = sinf(counter); + // float absSinCounter = abs(sinCounter); + + // transform.GetPos()->x = sinCounter; + transform.GetRot().y = std::numbers::pi_v + sin(counter); + transform.GetRot().z = 0.3 * cos(counter * 10); + // transform.GetScale()->x = absSinCounter; + // transform.GetScale()->y = absSinCounter; + + shader.Bind(); + texture.Bind(); + shader.Update(transform, camera); + monkey.Draw(); + + display.SwapBuffers(); + SDL_Delay(1); + counter += 0.01F; + } + + return 0; +} -- cgit v1.2.3