From e40b6bfe346bb93a2d3b38745b8fddba40e759c6 Mon Sep 17 00:00:00 2001 From: Dan Goodliffe Date: Fri, 5 Feb 2021 18:53:45 +0000 Subject: Initial commit adding curved rail pieces --- application/main.cpp | 7 +++---- 1 file changed, 3 insertions(+), 4 deletions(-) (limited to 'application/main.cpp') diff --git a/application/main.cpp b/application/main.cpp index 2b62953..a723b20 100644 --- a/application/main.cpp +++ b/application/main.cpp @@ -14,7 +14,6 @@ #include #include #include -#include #include #include #include @@ -69,9 +68,9 @@ public: world.create(); auto rl = world.create(); auto a = rl->addLink({-1190, 5, -1190}, {-1190, 6, -1180}); - auto b = rl->addLink(a->ends.back().first->pos, glm::vec3 {-1180, 5, -1180}); - auto c = rl->addLink(b->ends.back().first->pos, glm::vec3 {-1180, 4, -1190}); - rl->addLink(c->ends.back().first->pos, a->ends.front().first->pos); + auto b = rl->addLink(a->ends.back().first->pos, {-1180, 5, -1180}, {-1185, -1180}); + auto c = rl->addLink(b->ends.back().first->pos, {-1180, 4, -1190}); + rl->addLink(c->ends.back().first->pos, a->ends.front().first->pos, {-1185, -1190}); Shader shader; Camera camera({-1250.0F, 35.0F, -1250.0F}, 70.0F, (float)DISPLAY_WIDTH / (float)DISPLAY_HEIGHT, 0.1F, 10000.0F); -- cgit v1.2.3