From 30e3c9625856c24fa88ec148da6865657414c77d Mon Sep 17 00:00:00 2001 From: Dan Goodliffe Date: Sun, 7 Feb 2021 11:32:15 +0000 Subject: Links have length, ends have entry direction --- application/main.cpp | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) (limited to 'application/main.cpp') diff --git a/application/main.cpp b/application/main.cpp index 73d4440..38874f4 100644 --- a/application/main.cpp +++ b/application/main.cpp @@ -69,16 +69,16 @@ public: { const glm::vec3 j {-1100, 5, -1100}, k {-1100, 5, -1000}, l {-1150, 10, -1050}, m {-1050, 10, -1050}; rl->addLink(j, k); - rl->addLink(k, l, {l.x, k.z}); + rl->addLink(k, l, glm::vec2 {l.x, k.z}); rl->addLink(l, m); - rl->addLink(j, m, {m.x, j.z}); + rl->addLink(j, m, glm::vec2 {m.x, j.z}); } { const glm::vec3 j {-1190, 5, -1190}, k {-1190, 6, -1180}, l {-1180, 4, -1180}, m {-1180, 4, -1190}; rl->addLink(j, k); - rl->addLink(l, k, {-1185, k.z}); + rl->addLink(l, k, glm::vec2 {-1185, k.z}); rl->addLink(l, m); - rl->addLink(j, m, {-1185, m.z}); + rl->addLink(j, m, glm::vec2 {-1185, m.z}); } Shader shader; -- cgit v1.2.3