From fab648f0b9e2323572470375831fcb621f97b4b9 Mon Sep 17 00:00:00 2001 From: Dan Goodliffe Date: Mon, 26 Jan 2026 20:27:48 +0000 Subject: Explicit cast to vec3 to disambiguate length/distance calc --- gfx/gl/shaders/networkCommon.glsl | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/gfx/gl/shaders/networkCommon.glsl b/gfx/gl/shaders/networkCommon.glsl index 0bc3c1c..8b58e51 100644 --- a/gfx/gl/shaders/networkCommon.glsl +++ b/gfx/gl/shaders/networkCommon.glsl @@ -14,7 +14,7 @@ out vec3 rposition; float segDist(const ivec3 a, const ivec3 b) { - return min(distance(viewPoint, a), distance(viewPoint, b)); + return min(length(vec3(viewPoint - a)), length(vec3(viewPoint - b))); } ifelse( -- cgit v1.2.3