From f898bdeae6a9f8d6525f73c51996062f8c5e8f57 Mon Sep 17 00:00:00 2001 From: Dan Goodliffe Date: Mon, 17 Apr 2023 12:26:22 +0100 Subject: Assets moved to global game state --- application/main.cpp | 2 +- game/gamestate.h | 2 ++ 2 files changed, 3 insertions(+), 1 deletion(-) diff --git a/application/main.cpp b/application/main.cpp index a0b2dfd..9feb80b 100644 --- a/application/main.cpp +++ b/application/main.cpp @@ -44,9 +44,9 @@ public: windows.create(DISPLAY_WIDTH, DISPLAY_HEIGHT); world.create(geoData); + assets = AssetFactory::loadAll("res"); { - const auto assets = AssetFactory::loadAll("res"); auto rl = world.create(); const glm::vec3 j {-1120, -1100, 3}, k {-1100, -1000, 15}, l {-1000, -800, 20}, m {-900, -600, 30}, n {-600, -500, 32}, o {-500, -800, 30}, p {-600, -900, 25}, q {-1025, -1175, 10}, diff --git a/game/gamestate.h b/game/gamestate.h index 605aac4..db223c0 100644 --- a/game/gamestate.h +++ b/game/gamestate.h @@ -1,5 +1,6 @@ #pragma once +#include "assetFactory/assetFactory.h" #include #include #include @@ -16,5 +17,6 @@ public: Collection world; std::shared_ptr geoData; + AssetFactory::Assets assets; }; extern GameState * gameState; -- cgit v1.2.3