From ca2ed9f5f4ad44e27162712a7376aaaef1290925 Mon Sep 17 00:00:00 2001 From: Dan Goodliffe Date: Tue, 16 Feb 2021 19:28:30 +0000 Subject: Tidy code for calculating position of rail vehicle by bogeys --- game/vehicles/railloco.cpp | 54 +++++++++++++++++++++++++--------------------- game/vehicles/railloco.h | 5 ++++- 2 files changed, 33 insertions(+), 26 deletions(-) diff --git a/game/vehicles/railloco.cpp b/game/vehicles/railloco.cpp index 84a4aee..230fd4e 100644 --- a/game/vehicles/railloco.cpp +++ b/game/vehicles/railloco.cpp @@ -9,7 +9,7 @@ #include void -RailLoco::tick(TickDuration dur) +RailLoco::move(TickDuration dur) { linkDist += dur.count() * speed; auto curLink {linkHist.getCurrent()}; @@ -28,17 +28,32 @@ RailLoco::tick(TickDuration dur) speed = 0; } } - const auto b1pos = curLink.first->positionAt(linkDist, curLink.second); - const auto b2pos - = (linkDist >= wheelBase) ? curLink.first->positionAt(linkDist - wheelBase, curLink.second) : [&]() { - float b2linkDist {}; - const auto b2Link = linkHist.getAt(wheelBase - linkDist, &b2linkDist); - return b2Link.first->positionAt(b2linkDist, b2Link.second); - }(); - location.GetPos() = (b1pos.GetPos() + b2pos.GetPos()) / 2.F; - const auto diff = glm::normalize(b2pos.GetPos() - b1pos.GetPos()); - location.GetRot().x = -vector_pitch(diff); - location.GetRot().y = vector_yaw(diff); +} + +Transform +RailLoco::getBogeyPosition(float linkDist, float dist) const +{ + float b2linkDist {}; + const auto b2Link = linkHist.getAt(dist - linkDist, &b2linkDist); + return b2Link.first->positionAt(b2linkDist, b2Link.second); +} + +void +RailLoco::updateRailVehiclePosition(RailVehicle * w, float trailBy) const +{ + const auto overhang {(w->length - w->wheelBase) / 2}; + const auto b1Pos = getBogeyPosition(linkDist, trailBy += overhang); + const auto b2Pos = getBogeyPosition(linkDist, trailBy += wheelBase); + const auto diff = glm::normalize(b2Pos.GetPos() - b1Pos.GetPos()); + w->location.GetPos() = (b1Pos.GetPos() + b2Pos.GetPos()) / 2.F; + w->location.GetRot() = {-vector_pitch(diff), vector_yaw(diff), 0}; +} + +void +RailLoco::tick(TickDuration dur) +{ + move(dur); + updateRailVehiclePosition(this, 0); updateWagons(); } @@ -46,21 +61,10 @@ void RailLoco::updateWagons() const { // Drag wagons - float trailBy {wheelBase + ((length - wheelBase)) / 2}; + float trailBy {length}; for (const auto & wagon : wagons) { const auto w {wagon.lock()}; - auto wTrailBy {trailBy + ((w->length - w->wheelBase) / 2)}; - float b1linkDist {}; - const auto b1Link = linkHist.getAt(wTrailBy - linkDist, &b1linkDist); - const auto b1Pos = b1Link.first->positionAt(b1linkDist, b1Link.second); - wTrailBy += w->wheelBase; - float b2linkDist {}; - const auto b2Link = linkHist.getAt(wTrailBy - linkDist, &b2linkDist); - const auto b2Pos = b2Link.first->positionAt(b2linkDist, b2Link.second); - w->location.GetPos() = (b1Pos.GetPos() + b2Pos.GetPos()) / 2.F; - const auto diff = glm::normalize(b2Pos.GetPos() - b1Pos.GetPos()); - w->location.GetRot().x = -vector_pitch(diff); - w->location.GetRot().y = vector_yaw(diff); + updateRailVehiclePosition(w.get(), trailBy); trailBy += w->length; } } diff --git a/game/vehicles/railloco.h b/game/vehicles/railloco.h index 537d448..ce4012a 100644 --- a/game/vehicles/railloco.h +++ b/game/vehicles/railloco.h @@ -10,13 +10,13 @@ public: using Vehicle::Vehicle; float wheelBase; float length; + friend class RailLoco; }; class RailWagon : public RailVehicle { public: using RailVehicle::RailVehicle; void tick(TickDuration elapsed) override; - friend class RailLoco; }; using RailWagonPtr = std::weak_ptr; @@ -28,6 +28,9 @@ public: std::vector wagons; private: + void move(TickDuration dur); + Transform getBogeyPosition(float linkDist, float dist) const; + void updateRailVehiclePosition(RailVehicle *, float trailBy) const; void updateWagons() const; }; -- cgit v1.2.3