From 870ca4cd15b24b78d85da793c3e236ab2dfdb4a2 Mon Sep 17 00:00:00 2001 From: Dan Goodliffe Date: Tue, 11 Mar 2025 00:51:13 +0000 Subject: Add a spike of terrain in test-render Very fake, but casts a clear shadow. --- test/test-render.cpp | 2 ++ 1 file changed, 2 insertions(+) diff --git a/test/test-render.cpp b/test/test-render.cpp index f205b89..8390d25 100644 --- a/test/test-render.cpp +++ b/test/test-render.cpp @@ -38,6 +38,8 @@ class TestScene : public SceneProvider { public: TestScene() { + terrain->point(GeoData::VertexHandle {517}).z = 100'000; + terrain->generateMeshes(); gameState->assets = AssetFactory::loadAll(RESDIR); brush47rvc = std::dynamic_pointer_cast(gameState->assets.at("brush-47")); std::random_device randomdev {}; -- cgit v1.2.3