From 84358a17c18aa8e23f9508f4fa3a864e27d51697 Mon Sep 17 00:00:00 2001 From: Dan Goodliffe Date: Thu, 24 Apr 2025 01:31:27 +0100 Subject: Avoid out parameters with Ray::intersectTriangle --- game/geoData.cpp | 6 ++---- game/vehicles/railVehicle.cpp | 9 +++++++-- lib/ray.h | 22 +++++++++++++++++----- 3 files changed, 26 insertions(+), 11 deletions(-) diff --git a/game/geoData.cpp b/game/geoData.cpp index db0f3f4..b886efd 100644 --- a/game/geoData.cpp +++ b/game/geoData.cpp @@ -121,11 +121,9 @@ GeoData::intersectRay(const Ray & ray, FaceHandle face) const walkUntil(PointFace {ray.start, face}, ray.start.xy() + (ray.direction.xy() * ::difference(extents.max.xy(), extents.min.xy())), [&out, &ray, this](const auto & step) { - BaryPosition bari {}; - RelativeDistance dist {}; const auto t = triangle<3>(step.current); - if (ray.intersectTriangle(t.x, t.y, t.z, bari, dist)) { - out.emplace(t * bari, step.current); + if (const auto inter = ray.intersectTriangle(t.x, t.y, t.z)) { + out.emplace(t * inter->bary, step.current); return true; } return false; diff --git a/game/vehicles/railVehicle.cpp b/game/vehicles/railVehicle.cpp index 59d1e83..4a0a22d 100644 --- a/game/vehicles/railVehicle.cpp +++ b/game/vehicles/railVehicle.cpp @@ -72,7 +72,12 @@ RailVehicle::intersectRay(const Ray & ray, BaryPosition & bary }}; return std::any_of( triangles.begin(), triangles.end(), [&cornerVertices, &ray, &baryPos, &distance](const auto & idx) { - return ray.intersectTriangle( - cornerVertices[idx[0]], cornerVertices[idx[1]], cornerVertices[idx[2]], baryPos, distance); + if (const auto inter = ray.intersectTriangle( + cornerVertices[idx[0]], cornerVertices[idx[1]], cornerVertices[idx[2]])) { + baryPos = inter->bary; + distance = inter->distance; + return true; + }; + return false; }); } diff --git a/lib/ray.h b/lib/ray.h index 793e21e..2b117b7 100644 --- a/lib/ray.h +++ b/lib/ray.h @@ -53,17 +53,29 @@ public: } } - bool - intersectTriangle(const PositionType t0, const PositionType t1, const PositionType t2, BaryPosition & bary, - RelativeDistance & distance) const + struct IntersectTriangleResult { + BaryPosition bary; + RelativeDistance distance; + }; + + std::optional + intersectTriangle(const PositionType t0, const PositionType t1, const PositionType t2) const { + IntersectTriangleResult out; if constexpr (std::is_floating_point_v) { - return glm::intersectRayTriangle(start, direction, t0, t1, t2, bary, distance) && distance >= 0.F; + if (glm::intersectRayTriangle(start, direction, t0, t1, t2, out.bary, out.distance) + && out.distance >= 0.F) { + return out; + } } else { const RelativePosition3D t0r = t0 - start, t1r = t1 - start, t2r = t2 - start; - return glm::intersectRayTriangle({}, direction, t0r, t1r, t2r, bary, distance) && distance >= 0.F; + if (glm::intersectRayTriangle({}, direction, t0r, t1r, t2r, out.bary, out.distance) + && out.distance >= 0.F) { + return out; + } } + return std::nullopt; } bool -- cgit v1.2.3