From 54ddcd3da0916b6a46f5fcf3f33ff0fbffe375ce Mon Sep 17 00:00:00 2001 From: Dan Goodliffe Date: Sat, 4 Mar 2023 14:27:23 +0000 Subject: Support and load factory asset directly into a RailVehicleClass instance --- assetFactory/asset.cpp | 3 +-- assetFactory/asset.h | 2 -- game/vehicles/railVehicleClass.cpp | 9 +++++++++ game/vehicles/railVehicleClass.h | 8 +++++++- res/brush47.xml | 14 +++++++------- test/test-assetFactory.cpp | 18 +++++++++--------- 6 files changed, 33 insertions(+), 21 deletions(-) diff --git a/assetFactory/asset.cpp b/assetFactory/asset.cpp index 659a950..3ab2f1c 100644 --- a/assetFactory/asset.cpp +++ b/assetFactory/asset.cpp @@ -3,8 +3,7 @@ bool Asset::persist(Persistence::PersistenceStore & store) { - return STORE_MEMBER(id) && STORE_MEMBER(name) - && STORE_NAME_HELPER("mesh", meshes, Persistence::Appender); + return STORE_MEMBER(id) && STORE_MEMBER(name); } Asset::MeshConstruct::MeshConstruct(Mesh::Ptr & m) : diff --git a/assetFactory/asset.h b/assetFactory/asset.h index 8dd1ecb..e3318e4 100644 --- a/assetFactory/asset.h +++ b/assetFactory/asset.h @@ -9,8 +9,6 @@ public: std::string id; std::string name; - FactoryMesh::Collection meshes; - protected: struct MeshConstruct : public Persistence::SelectionPtrBase { using Persistence::SelectionPtrBase::setValue; diff --git a/game/vehicles/railVehicleClass.cpp b/game/vehicles/railVehicleClass.cpp index dff1416..7052396 100644 --- a/game/vehicles/railVehicleClass.cpp +++ b/game/vehicles/railVehicleClass.cpp @@ -39,6 +39,15 @@ RailVehicleClass::RailVehicleClass(std::unique_ptr o, std::shared_ptr bogies[1] = m.at("Bogie2"); } +RailVehicleClass::RailVehicleClass() { } + +bool +RailVehicleClass::persist(Persistence::PersistenceStore & store) +{ + return STORE_TYPE && STORE_MEMBER(maxSpeed) && STORE_NAME_HELPER("bogie", bogies, Asset::MeshArrayConstruct) + && STORE_HELPER(bodyMesh, Asset::MeshConstruct) && Asset::persist(store); +} + void RailVehicleClass::render( const SceneShader & shader, const Location & location, const std::array & bl) const diff --git a/game/vehicles/railVehicleClass.h b/game/vehicles/railVehicleClass.h index bd74ab9..c50dacc 100644 --- a/game/vehicles/railVehicleClass.h +++ b/game/vehicles/railVehicleClass.h @@ -1,5 +1,6 @@ #pragma once +#include "assetFactory/asset.h" #include "gfx/models/mesh.h" #include #include @@ -11,9 +12,10 @@ class Texture; class ObjParser; class Location; -class RailVehicleClass { +class RailVehicleClass : public Asset { public: explicit RailVehicleClass(const std::string & name); + RailVehicleClass(); void render(const SceneShader &, const Location &, const std::array &) const; void shadows(const ShadowMapper &, const Location &) const; @@ -25,6 +27,10 @@ public: float length; float maxSpeed; +protected: + friend Persistence::SelectionPtrBase>; + bool persist(Persistence::PersistenceStore & store) override; + private: RailVehicleClass(std::unique_ptr obj, std::shared_ptr); static float bogieOffset(ObjParser & o); diff --git a/res/brush47.xml b/res/brush47.xml index 477610c..796641a 100644 --- a/res/brush47.xml +++ b/res/brush47.xml @@ -12,8 +12,8 @@ - - + + @@ -25,12 +25,12 @@ - - + + - - + + - + diff --git a/test/test-assetFactory.cpp b/test/test-assetFactory.cpp index 8feb831..9930714 100644 --- a/test/test-assetFactory.cpp +++ b/test/test-assetFactory.cpp @@ -8,6 +8,7 @@ #include "assetFactory/assetFactory.h" #include "assetFactory/factoryMesh.h" #include "assetFactory/object.h" +#include "game/vehicles/railVehicleClass.h" #include "gfx/gl/sceneRenderer.h" #include "lib/collection.hpp" #include "lib/location.hpp" @@ -167,16 +168,15 @@ BOOST_AUTO_TEST_CASE(brush47xml) BOOST_CHECK_EQUAL(1, mf->assets.size()); auto brush47 = mf->assets.at("brush-47"); BOOST_REQUIRE(brush47); - BOOST_CHECK_EQUAL(3, brush47->meshes.size()); - auto body = brush47->meshes.at(0); - BOOST_REQUIRE(body); - BOOST_CHECK_EQUAL("body", body->id); - BOOST_CHECK_EQUAL(2, body->uses.size()); + auto brush47rvc = std::dynamic_pointer_cast(brush47); + BOOST_REQUIRE(brush47rvc); + BOOST_REQUIRE(brush47rvc->bodyMesh); + BOOST_REQUIRE(brush47rvc->bogies.front()); + BOOST_REQUIRE(brush47rvc->bogies.back()); - std::transform(brush47->meshes.begin(), brush47->meshes.end(), std::back_inserter(meshes.objects), - [](const FactoryMesh::CPtr & factoryMesh) -> Mesh::Ptr { - return factoryMesh->createMesh(); - }); + meshes.objects.push_back(brush47rvc->bodyMesh); + meshes.objects.push_back(brush47rvc->bogies.front()); + meshes.objects.push_back(brush47rvc->bogies.back()); render(20); } -- cgit v1.2.3