From 52014d1d03a81ca1598beceaaf2919e9728550a6 Mon Sep 17 00:00:00 2001 From: Dan Goodliffe Date: Fri, 3 Apr 2026 12:11:41 +0100 Subject: Add light support to RailVehicleClass And head lights to the brush47 model. --- game/vehicles/railVehicleClass.cpp | 2 ++ game/vehicles/railVehicleClass.h | 3 +++ res/brush47.xml | 2 ++ 3 files changed, 7 insertions(+) diff --git a/game/vehicles/railVehicleClass.cpp b/game/vehicles/railVehicleClass.cpp index 4e9404c..5ee778b 100644 --- a/game/vehicles/railVehicleClass.cpp +++ b/game/vehicles/railVehicleClass.cpp @@ -13,6 +13,8 @@ RailVehicleClass::persist(Persistence::PersistenceStore & store) { return STORE_TYPE && STORE_MEMBER(length) && STORE_MEMBER(wheelBase) && STORE_MEMBER(maxSpeed) && STORE_NAME_HELPER("bogie", bogies, Asset::MeshArrayConstruct) + && STORE_HELPER(pointLight, Persistence::Appender) + && STORE_HELPER(spotLight, Persistence::Appender) && STORE_HELPER(bodyMesh, Asset::MeshConstruct) && Asset::persist(store); } diff --git a/game/vehicles/railVehicleClass.h b/game/vehicles/railVehicleClass.h index a635122..b7f6c59 100644 --- a/game/vehicles/railVehicleClass.h +++ b/game/vehicles/railVehicleClass.h @@ -1,6 +1,7 @@ #pragma once #include "assetFactory/asset.h" +#include "assetFactory/lights.h" #include "gfx/gl/instanceVertices.h" #include "gfx/models/mesh.h" #include "gfx/models/texture.h" @@ -26,6 +27,8 @@ public: std::array bogies; Mesh::Ptr bodyMesh; Texture::Ptr texture; + std::vector spotLight; + std::vector pointLight; float wheelBase; float length; float maxSpeed; diff --git a/res/brush47.xml b/res/brush47.xml index dc33282..2271073 100644 --- a/res/brush47.xml +++ b/res/brush47.xml @@ -96,6 +96,8 @@ + + -- cgit v1.3