From 31e2bd9b5738498be3d13dc96cc78f48825a8601 Mon Sep 17 00:00:00 2001
From: Dan Goodliffe <dan@randomdan.homeip.net>
Date: Thu, 13 Apr 2023 18:02:28 +0100
Subject: Rename clear to opaque as its 1 for solid

---
 gfx/gl/shaders/basicShader.fs | 8 ++++----
 1 file changed, 4 insertions(+), 4 deletions(-)

diff --git a/gfx/gl/shaders/basicShader.fs b/gfx/gl/shaders/basicShader.fs
index ff1c822..8a72e6d 100644
--- a/gfx/gl/shaders/basicShader.fs
+++ b/gfx/gl/shaders/basicShader.fs
@@ -21,9 +21,9 @@ void
 main()
 {
 	vec4 textureColour = getTextureColour(Material, TexCoords);
-	float clear = round(mix(textureColour.a, 1, Colour.a));
-	gPosition = vec4(FragPos, clear);
-	gNormal = vec4(Normal, clear);
-	gl_FragDepth = mix(1.0, gl_FragCoord.z, clear);
+	float opaque = step(0.5, mix(textureColour.a, 1, Colour.a));
+	gPosition = vec4(FragPos, opaque);
+	gNormal = vec4(Normal, opaque);
+	gl_FragDepth = mix(1.0, gl_FragCoord.z, opaque);
 	gAlbedoSpec = mix(textureColour, vec4(Colour.rgb, 1), Colour.a);
 }
-- 
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