From 2d6bf0f6b904ed331b5cb7aaab8855077ae9ce28 Mon Sep 17 00:00:00 2001 From: Dan Goodliffe Date: Sun, 2 Oct 2022 18:21:38 +0100 Subject: Add WorldOverlay concept Allows rendering in the world view objects which are not (yet?) part of that world --- ui/window.cpp | 2 ++ ui/worldOverlay.h | 9 +++++++++ 2 files changed, 11 insertions(+) create mode 100644 ui/worldOverlay.h diff --git a/ui/window.cpp b/ui/window.cpp index 9ecc88c..3569915 100644 --- a/ui/window.cpp +++ b/ui/window.cpp @@ -1,5 +1,6 @@ #include "window.h" #include "uiComponent.h" +#include "worldOverlay.h" #include #include #include @@ -90,6 +91,7 @@ Window::refresh() const void Window::render() const { + uiComponents.apply(&WorldOverlay::render, getShader()); glDisable(GL_DEPTH_TEST); uiComponents.apply(&UIComponent::render, uiShader, UIComponent::Position {}); } diff --git a/ui/worldOverlay.h b/ui/worldOverlay.h new file mode 100644 index 0000000..028122a --- /dev/null +++ b/ui/worldOverlay.h @@ -0,0 +1,9 @@ +#pragma once + +class Shader; + +class WorldOverlay { +public: + virtual ~WorldOverlay() = default; + virtual void render(const Shader &) const = 0; +}; -- cgit v1.2.3