From 0c97f72d6f3feab22a37f8d33e2d98080d52dab7 Mon Sep 17 00:00:00 2001 From: Dan Goodliffe Date: Sun, 26 Nov 2023 18:50:56 +0000 Subject: Fix terrain texture tiling --- game/terrain.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/game/terrain.cpp b/game/terrain.cpp index 5bb8abd..3778f3d 100644 --- a/game/terrain.cpp +++ b/game/terrain.cpp @@ -35,8 +35,8 @@ Terrain::generateMeshes() std::transform(geoData->vertices_begin(), geoData->vertices_end(), std::back_inserter(vertices), [this, &vertexIndex](const GeoData::VertexHandle v) { vertexIndex.emplace(v, vertexIndex.size()); - const glm::vec3 p = geoData->point(v); - return Vertex {p, p / 10.F, geoData->normal(v)}; + const auto p = geoData->point(v); + return Vertex {p, p / 10000, geoData->normal(v)}; }); std::for_each( geoData->faces_begin(), geoData->faces_end(), [this, &vertexIndex, &indices](const GeoData::FaceHandle f) { -- cgit v1.2.3