From 0581125f438ac9c7a6126e402148d64765948452 Mon Sep 17 00:00:00 2001 From: Dan Goodliffe Date: Fri, 6 Jan 2023 01:31:22 +0000 Subject: min/mag filter for shadow mapper depth map texture --- gfx/gl/shadowMapper.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/gfx/gl/shadowMapper.cpp b/gfx/gl/shadowMapper.cpp index 5715c0e..325f7a0 100644 --- a/gfx/gl/shadowMapper.cpp +++ b/gfx/gl/shadowMapper.cpp @@ -16,8 +16,8 @@ ShadowMapper::ShadowMapper(const glm::ivec2 & s) : size {s} { glBindTexture(GL_TEXTURE_2D, depthMap); glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT, size.x, size.y, 0, GL_DEPTH_COMPONENT, GL_FLOAT, NULL); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_BORDER); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_BORDER); static constexpr glm::vec4 border {std::numeric_limits::infinity()}; -- cgit v1.2.3