Commit message (Collapse) | Author | Age | |
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* | m4 based GLSL embedding | Dan Goodliffe | 2021-02-20 |
| | | | | Passes a lint check, less mangling, more automation | ||
* | Code tidy-up | Dan Goodliffe | 2021-02-14 |
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* | Add vector pitch | Dan Goodliffe | 2021-02-14 |
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* | Rename flat_angle to vector_yaw | Dan Goodliffe | 2021-02-14 |
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* | Move stream operators into ns std, add support for Arc | Dan Goodliffe | 2021-02-14 |
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* | Construct an Arc from three points | Dan Goodliffe | 2021-02-14 |
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* | Simplify flat_angle | Dan Goodliffe | 2021-02-14 |
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* | Add operator[] to Arc | Dan Goodliffe | 2021-02-14 |
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* | Add consts for other compass points | Dan Goodliffe | 2021-02-14 |
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* | Factor a lot of maths and stuff into utility | Dan Goodliffe | 2021-02-07 |
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* | Initial commit adding curved rail pieces | Dan Goodliffe | 2021-02-05 |
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* | Initial commit generating some basic rail network | Dan Goodliffe | 2021-02-05 |
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* | Collection can be shared/unique pointers | Dan Goodliffe | 2021-02-04 |
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* | Add some tests over collection | Dan Goodliffe | 2021-02-04 |
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* | Split into main app and library the rest for testing | Dan Goodliffe | 2021-02-04 |
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* | Input stack and logical split of camera controller | Dan Goodliffe | 2021-01-28 |
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* | Big tidy up of shader wrapper | Dan Goodliffe | 2021-01-24 |
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* | Factor to support worlds, objects, windows etc | Dan Goodliffe | 2021-01-18 |
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* | Big reshuffle | Dan Goodliffe | 2021-01-17 |
Fixes code quality warnings now picked up. |