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I Like Trains
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terrain-for-networks
The I Like Trains game
Dan Goodliffe
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utility
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Author
Age
*
Calculate the candidate radii to join to point+direction angle pairs
Dan Goodliffe
2021-02-27
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Calculate the radius to join to point+direction vector pairs
Dan Goodliffe
2021-02-27
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find_arc_centre given vectors
Dan Goodliffe
2021-02-27
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Operator! to convert vec3 to vec2
Dan Goodliffe
2021-02-27
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Handy log macro
Dan Goodliffe
2021-02-27
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As suspected, find_arc_centre could be simplfied
Dan Goodliffe
2021-02-23
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Add meandering support
Dan Goodliffe
2021-02-22
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Arc stream operator is inline, say so
Dan Goodliffe
2021-02-22
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Enable pedantic warnings
Dan Goodliffe
2021-02-21
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Pass linters
Dan Goodliffe
2021-02-20
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m4 based GLSL embedding
Dan Goodliffe
2021-02-20
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Code tidy-up
Dan Goodliffe
2021-02-14
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Add vector pitch
Dan Goodliffe
2021-02-14
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Rename flat_angle to vector_yaw
Dan Goodliffe
2021-02-14
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Move stream operators into ns std, add support for Arc
Dan Goodliffe
2021-02-14
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Construct an Arc from three points
Dan Goodliffe
2021-02-14
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Simplify flat_angle
Dan Goodliffe
2021-02-14
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Add operator[] to Arc
Dan Goodliffe
2021-02-14
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Add consts for other compass points
Dan Goodliffe
2021-02-14
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Factor a lot of maths and stuff into utility
Dan Goodliffe
2021-02-07
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Initial commit adding curved rail pieces
Dan Goodliffe
2021-02-05
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Initial commit generating some basic rail network
Dan Goodliffe
2021-02-05
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Collection can be shared/unique pointers
Dan Goodliffe
2021-02-04
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Add some tests over collection
Dan Goodliffe
2021-02-04
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Split into main app and library the rest for testing
Dan Goodliffe
2021-02-04
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Input stack and logical split of camera controller
Dan Goodliffe
2021-01-28
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Big tidy up of shader wrapper
Dan Goodliffe
2021-01-24
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Factor to support worlds, objects, windows etc
Dan Goodliffe
2021-01-18
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Big reshuffle
Dan Goodliffe
2021-01-17