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Commit message (Collapse)AuthorAge
* Pass lintersDan Goodliffe2021-02-20
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* m4 based GLSL embeddingDan Goodliffe2021-02-20
| | | | Passes a lint check, less mangling, more automation
* Code tidy-upDan Goodliffe2021-02-14
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* Add vector pitchDan Goodliffe2021-02-14
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* Rename flat_angle to vector_yawDan Goodliffe2021-02-14
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* Move stream operators into ns std, add support for ArcDan Goodliffe2021-02-14
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* Construct an Arc from three pointsDan Goodliffe2021-02-14
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* Simplify flat_angleDan Goodliffe2021-02-14
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* Add operator[] to ArcDan Goodliffe2021-02-14
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* Add consts for other compass pointsDan Goodliffe2021-02-14
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* Factor a lot of maths and stuff into utilityDan Goodliffe2021-02-07
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* Initial commit adding curved rail piecesDan Goodliffe2021-02-05
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* Initial commit generating some basic rail networkDan Goodliffe2021-02-05
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* Collection can be shared/unique pointersDan Goodliffe2021-02-04
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* Add some tests over collectionDan Goodliffe2021-02-04
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* Split into main app and library the rest for testingDan Goodliffe2021-02-04
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* Input stack and logical split of camera controllerDan Goodliffe2021-01-28
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* Big tidy up of shader wrapperDan Goodliffe2021-01-24
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* Factor to support worlds, objects, windows etcDan Goodliffe2021-01-18
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* Big reshuffleDan Goodliffe2021-01-17
Fixes code quality warnings now picked up.